Comments

Log in with itch.io to leave a comment.

Ohh very cute!! I love the character art and the gameplay was fun! I definitely encountered some kind of wonky camera issues but what's here is really charming and solid!

Thanks for the kind words! Yeah, the camera is a bit finicky. We got plenty of feedback on how to refine the camera experience:

  • Having the cursor fixed to the center of the screen
  • Reducing rotation speed
  • Add arrow key to control the camera
  • Fixing the player being able to look through buildings/getting obscured.

We'll definitely patch this in somewhere in the future, stay tuned :) 

This is so great!! Honestly making a 3D game in 2 weeks is an incredible feat--great job! I managed to get all the parts but couldn't quite figure out where to go at the end? Was I supposed to climb the tower? The platforms moved too quickly for me to manage to get up there a second time (and the short buildings one was tricky to climb). I also noticed the dialogue I got was a bit mismatched to the parts I found (referring to a crane when I had gotten the church one). Either way this game is great and I really adore the premise and art. Awesome project!

(+1)

Glad you enjoyed it! It was quite the experience, we had never done 3D before and during the 2nd week most of the team couldn't work on the game due to personal reasons. We had to make plenty of changes, but we made it in the nick of time ^^


"I managed to get all the parts but couldn't quite figure out where to go at the end?"

- We didn't have the time to implement a proper GameEnd prompt, so after you collected everything the game wouldn't bring you back to the main menu. 

 "I also noticed the dialogue I got was a bit mismatched to the parts I found (referring to a crane when I had gotten the church one)."

- Yeah, that's a small writing error on my end. The dialogue system is based on the amount of collectables you have, not on location. The crane dialogue was written last minute and it didn't dawn upon me until we released it.

smol

Funnily enough, we had to make Henie's model bigger.